(Source Engine) Phong shader + Bump map demonstration Published -- Download video MP4 360p Recommendations 11:07 de_prime - How Far from the Source can it get? 04:00 WTF are... NORMAL MAPS? 06:31 I added portals into software Quake 13:10 I Built a Transparent Boomerang (it's lethal) 03:27 How to Make ELEVATORS in The Hammer Editor 12:41 I bought the 'illegal' Fat Frogs (60 day experiment) 02:31 Source SDK 2013 pbr+fakecsm 13:37 Giving Deathwing a realistic smoke trail with EmberGen 02:59 Most Successful Game Engines In The World (1998 - 2020) 08:12 Moebius-style 3D Rendering | Useless Game Dev 02:01 How Minecraft Sounds Are Made! 01:18 (Source Engine) Glue Textures - a demonstration and explanation. 15:18 The biggest lie in video games 19:08 You are wrong about what a '2nd Person' Video Game is 19:16 Iron Lung is not as bleak of a setting as people think(sorry) 04:12 Source SDK - $SSbump (Bump Generator - Реалистичные тени на бампе) 06:11 Making Materials for Source Engine in 5 Minutes 02:31 Unreal Engine, Unified Procedural Animations 10:29 AI Learns to Play Tag (and breaks the game) 25:00 SHOTGUNS: The Right Tool for the Wrong Player Similar videos 07:51 Phong Materials in the Source Engine 00:14 Phong+Bumpmaps+Shaders WIP 00:50 Source SSBump Test 02:19 OpenGL Textures and Normal Maps/Bump Maps 01:22 SSbump and textures custom (Source Engine) 02:30 phong 02:58 Source Shader Editor in Counter-Strike: Source 00:49 Source Engine Demonstration: Siggraph 2006 02:31 Source Engine Materials TEST 19:57 Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader] 01:11 A Very Expensive Map (In Terms Of The Source Engine) 00:32 Source Engine NVidia Driver Bug - env_projectedtexture 01:02 Counter-Strike: Source Bump Map Light Test 00:58 Lightmapped Blinn phong 04:28 Creating VALVe texture material with normal map and environment mask 00:22 Bump mapping demo 05:49 Theo Ducatez OpenGL Shaders Demonstration (Phong | Torrance | Minnaert | Toon) More results