I added portals into software Quake Published 2023-06-28 Download video MP4 360p Recommendations 08:17 How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images] 05:35 Depth of Field, but instead of getting blurry it gets more JPEG 04:21 Strafe-jumping physics explained 04:11 Gibins' Quake3 Tutorials: Strafe Jumping 04:50 I Created a Game Engine Just to Optimise This 11:18 I Made a 1D Game 🎮 21:59 Quake 1 RTX 4090 - E1 Nightmare 10:35 Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog 07:13 How are toon shading and dynamic shadows possible on the N64? 06:48 Quake's PVS: A hidden gem of rendering optimization 11:24 Why Stairs Suck in Games... and why they don't have to 08:52 When Your Game Is Bad But Your Optimisation Is Genius 24:42 The Portal Speedrun That Gets Every Cube 10:56 Writing a 3D game engine without Unity like it's 1995 again 07:46 The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging) 11:44 I programmed Minecraft from scratch... again. 08:53 BSP Trees: The Magic Behind Collision Detection in Quake 06:27 Optimizing My Minecraft Clone With GREEDY MESHING Similar videos 02:57 Quake + Portal 17:15 Programming portals for my DOOM-style FPS 02:03 the rapidly dwindling sanity of valve programmers as expressed through code comments 00:59 Quake Portal Gun 57:31 DF Retro: Quake - The Game, The Technology, The Ports, The Legacy 01:15 Added bot support for 10 custom deathmatch levels in Quake 2021 Enhanced 01:06 Portal Quake ..that time I worked on a 3D video game full conversion mod. 10:36 I Hacked a $10 Calculator to Run Doom Eternal 18:50 Creating a Doom-style 3D engine in C 00:37 What Is The WORST Game Engine? 35:16 Quake Maps - The Dark Portal (2023 update) 09:48 DESTROYING Some AMD GPUs With Portal RTX... 00:56 Quake : Portal Gun (2018) 16:37 Programming a first person shooter from scratch like it's 1995 01:16 Portal. When did the idea of "thinking with portals" did actually appear?.. More results