Rewarding Exploration with Collectibles and Gatherables Published 2021-05-11 Download video MP4 360p Download video MP4 720p Recommendations 31:42 No Time, No Budget, No Problem: Finishing The First Tree 54:06 Level Design Workshop: Solving Puzzle Design 26:27 Stop Getting Lost: Make Cognitive Maps, Not Levels 12:30 I made an EVEN BETTER Minecraft 1:04:25 Practical Creativity 31:07 Crafting A Tiny Open World: A Short Hike Postmortem 59:01 Narrative Sorcery: Coherent Storytelling in an Open World 28:04 Critiquing Game Visuals: Common Problems and How to Solve Them 27:41 Designing Radically Non-Linear Single Player Levels 2:08:14 Games are interesting! A conversation with Jonathan Blow 31:34 Level Design Workshop: Designing Celeste 31:35 Technical Tools for Authoring Branching Dialogue 37:37 30 Things I Hate About Your Game Pitch 34:24 A Course About Game Balance 29:42 World Design for Different Player Types 33:07 'Real World Level Design' & 'Playgrounds and Level Design' 3:56:20 JavaScript Fighting Game Tutorial with HTML Canvas 25:36 An Introduction to Situational Game Design 23:48 Beyond Game Design 20:57 The Battle for Central Park Similar videos 17:47 Collectibles - How To Make Chores Fun In Games 58:12 Rewarding Exploration in Deus Ex: Mankind Divided 51:20 Exploration in 'Ghost of Tsushima': Letting the Island Guide You 11:04 The Problem With Rewards in Games 06:43 Game design rewards 02:16 Level Design Short: Denial and Reward 07:24 Best Exploration Games on PC 2022 15:59 A Critical Thought on Collectibles in Game Design 1:00:48 Puzzle Game Magic Secrets 1:03:38 Exploring SimCity: A Conscious Process of Discovery 17:10 How To Make Exploration Interesting 58:42 Nature vs. Nurture: Unpacking Player Spending in F2P Games 11:38 7 Ways to Effortlessly Guide the Player with Level Design As Seen in "Alan Wake" 18:28 The Evolution of Loot Systems in Game Design | Critical Thought 09:26 Exploration vs. Discovery: Rethinking the Third Pillar of D&D 28:50 Accessibility on a Shoestring 30:28 Can You Make a Good Game Without Good Play Mechanics? 1:01:01 Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data More results