Plan, Practice, Improvise - Understanding the Three Types of Play in Games - Extra Credits Published 2014-10-22 Download video MP4 360p Download video MP4 720p Recommendations 07:17 Exit Points - Putting Down the Game - Extra Credits 08:43 The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits 07:40 Power Creep - The Trouble with Expansions and Time - Extra Credits 07:44 Hidden Game Mechanics: Design for the Human Psyche - Extra Credits 06:28 Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits 10:34 Prey - The Enemy Inside - Extra Credits 07:53 Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits 06:38 Exploration in Games - Four Ways Players Discover Joy - Extra Credits 06:26 Bartle's Taxonomy - What Type of Player are You? - Extra Credits 08:32 Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits 06:29 So You Want To Be an Indie - How to Start an Indie Game Studio - Extra Credits 07:39 Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits 08:27 Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits 05:04 Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits 04:52 Combining Genres - How to Pick the Right Design Mechanics For Your Game - Extra Credits 06:19 Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits 09:09 Why You Can't Put Your Favorite Games Down 10:21 Video Game Lawyers Tackle Fair Use - Extra Credits 05:39 Making Your First Game: Practical Rules - Setting (and Keeping) Goals - Extra Credits 17:34 Why Does Celeste Feel So Good to Play? Similar videos 07:46 Procedural Generation - How Games Create Infinite Worlds - Extra Credits 09:01 Ludus Florentis - Embracing Change in the Games Industry - Extra Credits 04:52 Education: Responsive Learning - How Games Help Teachers - Extra Credits 07:29 Understanding Your Player: Play Sessions - How Will People Play Your Game? - Extra Credits 05:41 How Much Agency Do Games Need? - Choices in Linear Games - Extra Credits 05:09 In Defense of Short Games - Worth Every Dollar - Extra Credits 05:16 Randomness in Esports - How Chance Affects Competitive Play - Extra Credits 05:26 First Move Advantage - How to Balance Turn-Based Games - Extra Credits 07:09 Asymmetric Play - Can One Game Cater to Many Playstyles? - Extra Credits 07:17 The Delta of Randomness - Can You Balance for RNG? - Extra Credits 06:00 Shiver with Anticipation - How Horror Games Create Tension Cycles - Extra Credits 04:24 Fail Faster - A Mantra for Creative Thinkers - Extra Credits 01:57 Awesome Per Second - Don't Waste Time - Extra Credits 07:46 The Power of Incentives - How Games Help Us Examine Our World - Extra Credits 06:55 The Legality of Using Your Data - Games of Tomorrow - Extra Credits 05:23 Roguelike Returns - How to Revive a Genre - Extra Credits 05:27 Collectible Games - III: What Makes a Good TCG or CCG? - Extra Credits More results