Jonathan Blow: Video Games and the Human Condition Published 2011-03-08 Download video MP4 360p Recommendations 48:27 Jonathan Blow: Game design: the medium is the message 1:07:38 How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness) 1:40:46 We Play The Witness with Jonathan Blow 1:02:42 Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc) 23:24 How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica 48:02 Jonathan Blow - Truth In Game Design 21:28 How this scene takes Pulp Fiction from good to masterpiece 09:30 Jonathan Blow clips to watch at 3 hour lunch break at a web company 20:39 Random Jonathan Blow Moments 4 14:22 Jonathan Blow on how an operating system should work 15:38 Juice it or lose it - a talk by Martin Jonasson & Petri Purho 05:55 Jonathan Blow on the death of his level designer 1:41:38 IGDA San Francisco Event: Jonathan Blow, Chris Hecker, Dolby, May 8th 1:11:01 State of Play: Jonathan Blow - REMASTERED Full Interview 1:12:37 HandmadeCon 2015 - Jonathan Blow 10:08 Software is in Decline - Jonathan Blow 1:47:28 State of Play: Edmund McMillen - Full Interview Similar videos 2:44:28 Talk: Video Games and the Future of Education 47:02 Braid | Time and the Human Condition 03:17 Jonathan Blow crying in a dark room about Soulja Boy misunderstanding Braid 09:39 Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games 02:01 Braid and The Witness waste the player's time? (Jon answers) 06:06 Jonathan Blow on Violent Video Games 1:15:48 [2019 TGDF] Making Games in 2019 and Beyond (Jonathan Blow) 22:17 Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere 3:31:50 Jonathan Blow: Consciousness, Game Design, & Free Will 1:02:48 Reboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less Terrible 39:01 Rediscovering the Mystery of Video Games 1:04:58 Jonathan Blow: Conflicts in Game Design 2008 talk More results