How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica Published 2019-05-02 Download video MP4 360p Download video MP4 720p Recommendations 12:56 How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves | War Stories | Ars Technica 35:27 Slay the Spire: Metrics Driven Design and Balance 23:24 How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica 14:04 Analyzing Slay The Spire's Hardest Boss 14:15 Unsolved Mysteries Of Quantum Leap With Donald P. Bellisario | Unsolved Mysteries | Ars Technica 17:43 Unsolved Tetris Mysteries With Creator Alexy Pajitnov & Designer Henk Rogers | Ars Technica 14:07 Roguelikes Vs Roguelites: What's The Difference? 08:01 Slay the Spire Developers React to 5 Minute Speedrun 19:07 How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica 12:15 How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica 14:15 How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica 27:26 Three Statistical Tests Every Game Developer Should Know 1:06:16 How to win at Slay the Spire: The Basics | A0 Ironclad Ladder Run | Slay the Spire 13:03 How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica 17:34 Why Does Celeste Feel So Good to Play? 59:25 Into the Breach Design Postmortem 16:52 How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica 18:33 How to Crush Elites | Slay the Spire Guide and Tips 12:59 How Star Control II Was Almost TOO Realistic | War Stories | Ars Technica 21:09 How Stardew Valley Was Made by Only One Person Similar videos 12:00 How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica 10:29 How Dead Cells Cheated to Make the Game More Fun | War Stories | Ars Technica 19:26 How Subnautica Succeeded Without Weapons | War Stories | Ars Technica 31:37 How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica 20:49 How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica 16:30 The Power of Video Game HUDs 07:27 Evolution of Slay The Spire - From 2015 to 2020. 1:13:14 Dead Space Creator Glen Schofield: Extended Interview | Ars Technica 07:25 Slay The Spire Review 11:42 How Slay the Spire Keeps You Guessing (Game Design) 17:45 Slay the Spire in 2022 Review - why this game is so awesome 41:55 Why Slay The Spire Is One Of 2019's Best Games 15:02 How to make a video game that sells over 1 million copies! - Slay The Spire 00:38 The Spire Slain 09:43 Mod the Spire 01 - Intro and Setup More results