Fireside Chat: Amir Rao and Kelly Wallick on 'Hades' Published 2021-11-29 Download video MP4 360p Download video MP4 720p Recommendations 59:29 Breathing Life into Greek Myth: The Dialogue of 'Hades' 19:56 How Hades Was Made and Why its Early Concept Didn’t Work 59:01 The 2017 Failure Workshop 41:21 Art Director for Video Games | Ron Ashtiani (22 Years of Art) 33:21 A Survival Guide for Game Developers 1:15:08 Professor Slavoj Žižek | Full Address and Q&A | Oxford Union 39:00 How Supergiant Games Create Music & Art - Developing Hell #03 37:37 30 Things I Hate About Your Game Pitch 34:17 How to Become a Creative Director 10:43 WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun 36:31 The Untold Story Behind the Design of Transistor - Documentary 11:16 What makes Hades so Special? 56:03 2D Animation for Games: A Primer 27:41 Designing Radically Non-Linear Single Player Levels 27:38 Interview with Amir Rao, Studio Director of Supergiant Games! 18:25 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc 16:05 How Journey Was Made and Why The Developer Went Bankrupt 29:42 World Design for Different Player Types 06:50 Supergiant Games Answers Our Patron's Questions 20:03 What Led Supergiant To Hades? ~ Design Doc Similar videos 1:16:23 Hades with Supergiant Games' Amir Rao and Greg Kasavin | The AIAS Game Maker's Notebook Podcast 1:06:14 The Unparalleled Brilliance of Supergiant Games 17:16 Best of Hades at the BAFTA Games Awards 2021 | Darren Korb, Amir Rao, Logan Cunningham & More 59:51 Hades: The Team from Supergiant Games & Hades Discuss the Game, Reactions & More | Games Masterclass 03:20 Developing Touch Controls for Hades on Xbox Cloud Gaming 1:08:08 Roguelikes And Narrative Design With Hades Creative Director Greg Kasavin - GDC Podcast 00:14 GDC Game of the Year goes to Hades, IGF Grand Prize goes to Umurangi Generation 56:04 Kelly Wallick of Indie MEGABOOTH - The AIAS Game Maker's Notebook 07:21 Amir Rao presents Red Alert 3 part 1 of 2 06:11 Interview with Pyre Developer Amir Rao - PAX East 2016 59:54 How the Hell Do You Make Money!? 39:10 'Indigenomics' - Carol Anne Hilton Keynote Presentation + Fireside Chat 00:56 Clockwork Mansion Sleeping Robot Prototype - Feb 18th 2013 18:54 Keynote Presentation/ Fireside Chat with Eira Thomas, President and CEO of Lucara Diamond 30:30 No Mavericks, No Martyrs: Sustainable, Collaborative Production 29:57 MWC 2022: Public Cloud The Key Questions 07:52 try not to cry, amazing truth. until death. Lamin SANNEH GDC 51:25 Great game production tips with Grant Shonkwiler - GDC Podcast Ep. 1 More results