Unity Code Review — Refactoring Some Common Unity Mistakes Published 2019-12-10 Download video MP4 360p Download video MP4 720p Recommendations 21:37 Эти ошибки ДЕЛАЮТ ВСЕ новички на C# и Unity 45:17 Unity Code Review — Folder Structure, Code Style, and Design Patterns 11:53 100 UNITY TIPS!!! 🔥 16:18 Unity async / await: Coroutine's Hot Sister [C# & Unity] 14:58 4 Tips for Refactoring Your Code for Readability 1:01:28 Unity Code Review — Exceptions, Nullables, Magic Strings, and More 17:41 The Power of Scriptable Objects as Middle-Men 10:56 Here's How You Should Be Thinking About Data 19:52 Unity Architecture - How I Keep Large Architecture Easy to Maintain 24:29 3 Interesting Ways Scriptable Objects can fix YOUR Unity3d project now! 07:05 Namespaces in Unity 17:32 Unity3D Mistakes I made that you should avoid 14:58 SOLID Principles in Unity 05:13 A Few Things That Every Unity Developer Should Know (Code Review) 24:20 The 6 Design Patterns game devs need? 19:22 How to Code a Simple State Machine (Unity Tutorial) 40:29 Minecraft Clone in C++ // Code Review 18:10 Object Pooling in Unity 2021 is Dope AF 20:14 5 ways to make your unity3d code faster 18:11 How I learned Unity without following tutorials (Developing 1) Similar videos 03:45 Refactoring Common Unity3d Mistakes (Code Review) 15:27 Better Coding in Unity With Just a Few Lines of Code 22:23 20 Advanced Coding Tips For Big Unity Projects 09:40 Refactoring Monolithic MonoBehaviours (Unity Tutorial) 05:38 GameDev Stream — Refactoring Unity Code for Readability 11:44 Top 10 Tips: Clean C# Code for Unity Developers 25:45 The 8 Game Code & Architecture Mistakes We ALL Make - Unity3D 03:59 Common Unity Mistakes #1 Wasting Performance (Stop doing this NOW!) 43:36 Refactoring Game(ish) Code - A quick Real Example in Unity3D 00:45 Why people HATE JAVA 😡☕️ #coding #programming 07:58 Clean / refactor your Unity3D code with this simple shortcut - ExtractMethod 00:36 All Programmers Can Relate 00:30 Is Unity a bad game engine!? 👩💻👾 #technology #programming #software #gamedev #gaming 08:55 Why to write maintainable code in Unity? 05:12 Refactoring a MonoBehaviour That's Doing Too Much Work More results