Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3] Published 2021-02-26 Download video MP4 360p Download video MP4 720p Recommendations 1:13:50 The Continuity of Splines 3:53:11 Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1] 07:46 Change Your Understanding of Normals In Eight Minutes 3:30:03 Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2] 24:26 The Beauty of Bézier Curves 51:16 Why can't you multiply vectors? 3:57:35 Math for Game Devs [2022, part 1] • Numbers, Vectors & Dot Product 34:50 Introduction to shaders: Learn the basics! 37:03 Something Strange Happens When You Follow Einstein's Math 39:47 The Muslims of O Block 08:12 Moebius-style 3D Rendering | Useless Game Dev 3:39:31 Intro to Tool Dev in Unity - An Improvised Live Course [part 1/4] 19:19 We should use this amazing mechanism that's inside a grasshopper leg 15:30 Giving Personality to Procedural Animations using Math 22:38 I tried to play Star Citizen so you don't have to 21:00 How do Video Game Graphics Work? 21:05 Unlocking The Power Of Unity's Scriptable Render Pipeline 22:40 An introduction to Shader Art Coding 26:50 Why AI is Doomed to Fail the Musical Turing Test 30:48 How Shaders Work (in OpenGL) | How to Code Minecraft Ep. 3 Similar videos 04:09 AI Tangent Space Normal Maps 30:21 All OpenGL Effects! 11:43 Shader Fundamentals - Image Based Lighting 00:36 FluXY 1.2 - Tangent space sim 00:30 360 Wireframe, Shader, + normal maps test 02:39 Normal Map Problem When Object Rotated 4:52:33 Interpolation & Velocity • Math for Game Devs [Part 4] 39:46 Bump maps, Normal Maps and displacement Maps Lecture 00:15 DirectX 11 Pixel Perfect Mouse Picking 03:18 Что такое normal map 04:22 I found a FREE tool for Normal Maps (easy to use) 12:31 Implementing PBR for our DirectX Game Engine 01:53 OpenGL - phong lighting sponza 09:38 Normal Maps - 7 Theory - Noob to Pro Unity Shader Writing in Unity 4 beginner 00:17 Normal Mapping in Unity 3:47:20 Math for Game Devs [2022, part 10] • Abstract Algebra, Procedural Animation & Splines 00:23 ProjectW: approximated contact shadows from bent normals More results