Moonlighter and Recettear - Item Shop Games ~ Design Doc Published 2018-09-06 Download video MP4 360p Download video MP4 720p Recommendations 20:20 What Makes A Game Replayable? 17:43 How Do You Improve Turn Based Combat? 06:50 Moonlighter Review - Is it worth playing? 31:14 The Best and Most 'Stealable' Mechanics from Tabletop RPGs 16:34 How Do You Design a Cast of Enemies? 17:01 Ranking every Kirby ability by how useful it is IRL 18:25 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc 18:17 What's The Point of Elements in Games? 07:12 How NOT to Make a Roguelite 16:40 Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc 12:08 10 Most-Anticipated Farming Games of 2024! 18:50 What's the Deal with Fast Travel? 22:19 When Optimisations Work, But for the Wrong Reasons 21:12 What Makes A Great Impossible Boss? 17:36 Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst 25:17 How The Binding of Isaac Was Made and Designed to Fail 23:37 I Recreated Every Removed Minecraft Biome 30:43 I played Steam's Top 10 Worst Reviewed Metroidvanias... it was painful. 19:33 What Makes A Good Secret Boss? Similar videos 40:19 Previously Recorded - Moonlighter VS Recettear 17:29 How Can I Stop Item Hoarding In Games? 11:03 What Makes a Game Cozy? ~ Design Doc 05:57 30+ Tips I Wish I knew Moonlighter Guide 22:39 Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc 09:06 Moonlighter Beginner's Guide: Selling, Combat and Exploration Tips 12:38 Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc 15:24 Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc 22:59 Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc 05:19 How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc 13:07 Kart Racers - Designing Fun for Everyone ~ Design Doc 09:09 Ultimate Capitalism Simulator | Recettear: An Item's Shop Tale 12:25 The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc 54:10 Aggressive Capitalism. | Moonlighter 08:18 Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits 07:00 Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc 03:24 Moonlighter - How to Make Those Coins in the Early Game 15:39 Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros More results