Impossibly Colorful: The code behind my CoCo colors demo and Dragonfire | Asm Adventures Published 2023-12-25 Download video MP4 360p Recommendations 16:27 My favorite bug so far | Asm Adventures 23:36 CoCo 2: The 64K problem (and how to deal) | Asm Adventures 24:07 Feeding the DAC bit by bit | Asm Sound 2 26:31 The game that broke MAME (and almost me) 20:13 Incrediball 10 - Commodore 64 game for Basic 10-Liner 2024 18:21 What is the fastest way to scroll gravel? | Game revolutions cycle 11 26:42 Improving sound quality and a very weird bug | Asm Sound 4 02:02 TRS-80 CoCo 3 6309 v 6809 3D Texture Demo 15:07 How much can I speed up joystick-reading? | Game revolutions cycle 12 06:43 When my CoCo seriously spooked me... | 8-Bit Childhood 13:10 Fixing the consistently inconsistent speed | Game revolutions cycle 10 17:01 The rarest move in chess 10:35 Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Devlog 14:19 How do non-euclidean games work? | Bitwise 16:56 The Magic of RISC-V Vector Processing 21:07 Multitasking BASIC and music? (Plus lots of bugs.) | Asm Sound 6 12:39 Premature Optimization 23:53 Compilers, How They Work, And Writing Them From Scratch 45:06 Multi-instrument, extra bits, high-speed POKE, and more! | Asm Sound 7 13:06 Digital audio basics & the CoCo | Asm Sound 1