How "oldschool" graphics worked Part 1 - Commodore and Nintendo Published 2015-08-17 Download video MP4 360p Recommendations 05:38 How "oldschool" graphics work, part 2 - Apple and Atari 05:43 WHAT IS 8-BIT? | What are 8-bit graphics, anyway? 17:49 The Insane Engineering of the Gameboy 08:07 Boot Sector Games 10:35 How Vintage Game Controllers Worked 12:04 How we fit an NES game into 40 Kilobytes 14:09 How Oldschool ROM Cartridge Games Worked 09:21 How Super Mario Bros Was Made Into 40 Kilobytes 12:58 Is 8-Bit Minecraft Possible? 08:55 Why Old Games Still Look Great! 18:28 NES Architecture Explained 05:58 MarI/O - Machine Learning for Video Games 17:23 NES Graphics Explained 21:00 How do Video Game Graphics Work? 10:45 10 Great Sci-Fi TV Shows (That Died Too Soon) 05:50 15 Sorting Algorithms in 6 Minutes 33:56 Rhythm Level | Super Mario Bros. Wonder - Episode 10 16:39 How to pick the best gaming laptop for MS-DOS games. 36:18 cursed and unholy plug-and-play TV games 18:01 Commodore 64 Part 1: How The Memory Map Worked Similar videos 11:59 How video games were made - part 1: Graphics 08:44 How Oldschool Sound/Music worked 12:56 How Graphics worked on the Nintendo Game Boy | MVG 20:10 Commodore History Part 1- The PET 13:33 How Graphics worked on the Nintendo Game Boy Color | MVG 12:00 How Old-School Cassette Tape Drives Played Games | MVG 14:58 How old school cassette tape drives worked 13:59 How a Character LCD works Part 1 21:57 Memory Mapping - Super Nintendo Entertainment System Features Pt. 09 08:08 How old school video digitizers worked 07:56 The KoalaPad - How we used to create graphics 00:52 IBM PS/1 from 1992 loading Lemmings on floppy disk 💾 #retrocomputing #retrogaming #90s #doscember More results