Game Design Principles for a Metroidvania Published 2020-11-05 Download video MP4 360p Download video MP4 720p Recommendations 20:34 A CHASM of Mediocrity - Procedurally Generated Metroidvanias 17:21 Top 10 Metroidvania Power-ups and Abilities 27:41 Designing Radically Non-Linear Single Player Levels 21:24 Why is it so hard to make game design decisions? (Developing 3) 03:49 How To Fail At Metroidvanias 07:35 How to Design Great Metroidvania Levels | Game Design 07:21 Backtracking and Level Design - Making a Way Out - Extra Credits 08:09 Adding Weapons & Dungeons to my Metroidvania 08:48 So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits 23:14 How Can You Make Backtracking Fun? 12:53 The stuff no one tells you about game development (Developing 7) 13:45 Making a Metroidvania for the Playdate 07:00 What Makes A Great Metroidvania? 09:51 7 Game Design Mistakes to Avoid! 16:42 What Makes a Good Metroidvania? 08:05 How To Make A Metroidvania Map 20:52 What did people think of my game demo? (Developing 5) 18:29 Making Ori and The Will of the Wisps' Best Level 20:56 Roadmap to becoming a gamedev in 2024 Similar videos 19:46 What Does It Mean To Be A Metroidvania? 08:01 Metroidvania World Design 7 Rules (Level Design / Lore) 04:57 Deconstructing the Metroidvania Genre 05:33 Why Are Metroidvanias Always Underground? 07:36 Watch This Before You Make Your First Game! 19:14 this game jam metroidvania blew my mind 1:13:16 Metroidvania Mapping in 2022 — A Game Design Year in Review 18:04 Reinventing Metroidvania Design | Hybrid Plays 00:39 How I Make Levels As A Professional Level Designer // Indie Game Devlog 03:54 How To Fail At Level Design 2:13:14 The 100 Games That Taught Me Game Design 28:35 Venture to the Vile is a *pitch-perfect* Indie Metroidvania | Launch Review 06:14 Progression Systems in a Metroidvania - Aestik Devlog #2 More results