Designing for failure: Rapid, iterative prototyping for casual games Published 2017-07-18 Download video MP4 360p Download video MP4 720p Recommendations 45:11 AppLovin’s Daniel Tchernahovsky On The Hot Gaming Trends Worth Tracking 37:44 Level Design & Environment Art Tips and Techniques from Peter Field, Media Molecule 25:43 Math for Game Programmers: Building a Better Jump 1:02:42 Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc) 16:14 Why Does Scrum Make Programmers HATE Coding? 18:02 Session: How Dubai Plans to be a top 10 Gaming City by 2033 - Faisal Kazim, Dubai Future Foundation. 1:00:49 The Art of Code - Dylan Beattie 26:13 Animation Bootcamp: An Indie Approach to Procedural Animation 45:12 Tripledot Studios' Akin Babayigit On Understanding The Business Behind Great Games 53:25 The Only Unbreakable Law 43:00 The Mastermind Behind GPT-4 and the Future of AI | Ilya Sutskever 22:07 An Open Letter to Woke Youth 32:30 Panel: Beyond the Hype - Web3 Gaming's Comeback Trail 32:37 Panel: Raise your Revenue: Best Monetisation Strategies for Established & Emerging Markets. 1:03:55 🚀 TDD, Where Did It All Go Wrong (Ian Cooper) 20:00 AI "Stop Button" Problem - Computerphile 36:03 Sandsoft's Miikka Lindgren On Massive Opportunities In The MENA Game Market 19:48 How Machine Language Works 39:52 Panel: MENA's Rising Star: How can the Region Compete on the Global Stage? 46:06 ustwo games’ María Sayans On The Sustainable Strategy Behind The Monumental Game: Monument Valley Similar videos 1:14:10 Rapid Prototyping in Game Design (Audio) 1:44:13 RGD Workshop: Strategies for Effective Prototyping! 00:43 Game design Prototype 15:06 Game Design Vlog #00 - Rapid Prototyping 21:11 When Prototyping Fails | Luna Cruz 02:19 How To Keep Learning When You Keep Failing: Learning Is An Iterative Process 17:55 Rapid prototyping for mobile games development 19:09 Mastering Prototyping: How to Quickly Playtest Your Game | Ron Rejwan 57:13 010: Casual Gaming Design Process with Dave Rohrl 29:48 Game a Week: Teaching Students to Prototype 42:06 Hypercasual vs. GAAS – Lessons For Casual Games – Oscar Clark of Fundamentally Games 33:06 Matthew Buxton from Rovio: Prototype or hack? Ideation as a discipline - Mobile GameDev Seminar 2021 27:07 Frazer Merrick - The Tarzan Method: Iterative design in video game development 59:01 The 2017 Failure Workshop 16:11 A Critical Thought on Iteration in Game Design 20:14 Rants of a gamer: Iterative Design Vs Inventive 00:29 Prototype - Another Failure 01:12 helloimshelleyduvall 08:03 Bit Shifter - Iteration in Game Development More results