Ahead of the Curve: The SpaceChem Postmortem Published 2018-06-29 Download video MP4 360p Recommendations 30:43 Procedurally Generating History in Caves of Qud 23:44 The 3 Types of Detective Game 1:01:49 Gorogoa: The Design of a Cosmic Acrostic 1:01:27 'FTL: Faster Than Light' Postmortem: Designing Without a Pitch 21:45 SpaceChem Review 1:00:48 Puzzle Game Magic Secrets 16:45 The Clever Way to Count Tanks - Numberphile 00:13 The rarest move in chess 51:48 Classic Game Postmortem: Lemmings 58:58 Designing Games for Game Designers 28:29 How One Programmer Created Gaming's Most Complex Ecosystem 1:00:52 RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods 12:46 You DON’T Descend From All Your Ancestors 23:19 They made a game about philosophy... 14:19 How do non-euclidean games work? | Bitwise Similar videos 00:16 SpaceChem-Acetylene 25:30 SpaceChem - The Tutorial 32:08 An Engineer Ranks All The ZACHTRONICS Game 1:04:57 Zachtronics: 10 Years of Terrible Games | Zach Barth | Talks at Google 07:58 Let's Look At - SpaceChem 00:37 SpaceChem - Oh god why 00:25 SpaceChem - It Takes Three (479/1/47) 26:28 Spacechem any% in 25:14 2:13:14 The 100 Games That Taught Me Game Design 1:50:39 Punishment Game #065: SpaceChem 00:27 MOLEK-SYNTEZ Guide - MDMA 00:04 SpaceChem - Removing Bonds (27/1/17) 10:51 SpaceChem: A Brief History of SpaceChem (Level 1-5) 01:19 SpaceChem 2018 07 21 09 52 14 05:31 PostMortem - Joe Andresen: JavaFX 19:39 Plankto Plays Spacechem, Ep.2: No Comment : More results